Crafting & gathering
Gathering spends Vigor at a node where you stand (fish the shallows, cut timber, mine ore). Each node yields its region's resources, now and then a rare one. Better tools and the Gathering skill raise the yield.
Crafting turns resources into gear, food, tools and parts at a station (forge, glassworks, tannery, alchemy table, workshop). It costs Focus up front and real minutes; Wits and the Crafting skill make it faster, raise the chance of a bonus item and the grade of crafted gear.
A recipe needs a Crafting skill level. Crafting more than once in a row (a batch) saves taps, not time. A few recipes are not listed anywhere: they are learned along the way.
Crafting XP: every Focus a craft costs teaches more the harder the recipe (3 XP a Focus for a starter recipe, 6 at Crafting 20, more above), and a recipe more than 5 levels below yours teaches less and less. The first time you make each recipe pays a discovery bonus, your first batch each day a daily bonus, and story steps and commissions that ask for crafts pay Crafting XP too. A new recipe opens every level or two, so there is always something new to try.
Story steps that ask you to craft hand you the materials when you accept them, and the quest tracker says when your skill is short: "Crafting 6/8: craft 4 more Pine Planks or 2 Cured Leather".
- Tap any item name to open its Item Database page: where it comes from and what it is used for.
- A craft is worth more than its inputs: crafting for the market, or for a house's commissions, is a real living.
Gathering nodes
| Node | Region | Level | Vigor | Yields | Found at |
|---|---|---|---|---|---|
| Harbour Shallows (Fish) | Haven Reach | 1 | 8 | Lanternport, Saltmarsh Docks, Gullwatch Light | |
| Coastal Copse (Cut) | Haven Reach | 1 | 10 | Saltmarsh Docks, Gullwatch Light | |
| Lighthouse Tidepools (Comb) | Haven Reach | 1 | 8 | Gullwatch Light | |
| Herd Trail (Skin) | Cinder Steppe | 2 | 12 | Emberhold, Caravan's Rest, Scorchfield | |
| Burnt Flats (Scrape) | Cinder Steppe | 2 | 12 | Caravan's Rest, Scorchfield | |
| Crystal Trees (Tap) | Glasswood | 2 | 12 | Lumenhall, Prism Grove, Resin Mill | |
| Prism Floor (Sift) | Glasswood | 3 | 14 | Prism Grove, Resin Mill | |
| Open Seam (Mine) | Ironmaw Hills | 4 | 14 | Anvilgate, Deepshaft, Slagtown | |
| Deep Gallery (Mine) | Ironmaw Hills | 5 | 18 | Deepshaft | |
| Drowned Oyster Beds (Dive) | The Drowned Coil | 5 | 16 | Brinehollow, Wrecker's Maze, Pearl Vault | |
| Sunken Street (Salvage) | The Drowned Coil | 6 | 16 | Wrecker's Maze, Pearl Vault | |
| Frost Gardens (Pick) | Frostmere | 5 | 12 | Stillwater Abbey, Rimeport, Silverlake | |
| Silver Ice (Cut) | Frostmere | 7 | 18 | Rimeport, Silverlake | |
| Crown Riverbed (Pan) | Sunken Crown | 8 | 18 | The Old Throne, Gilded Ruin, Kingsroad Fort | |
| Vault Rubble (Dig) | Sunken Crown | 9 | 20 | Gilded Ruin | |
| Crater Rim (Chip) | Ashen Waste | 10 | 22 | Rim Camp, Starfall Crater | |
| Impact Heart (Harvest) | Ashen Waste | 12 | 25 | Starfall Crater | |
| Stormkelp Shallows (Harvest) | The Stormglass Isles | 13 | 20 | Skerrow, Brinefire Reef, Cormorant Rock, Thunderkeel | |
| Glass Reef (Chip) | The Stormglass Isles | 14 | 24 | Brinefire Reef, Thunderkeel | |
| Petrified Grove (Cut) | The Duskward Marches | 15 | 22 | Greyspine Pass, Dimmerholt, Barrowfen, Stonebough Wood, The Umber Gate | |
| Barrow Spoil (Dig) | The Duskward Marches | 16 | 25 | Barrowfen, Stonebough Wood, The Umber Gate | |
| Cloud Meadows (Gather) | The Lightning Isles | 22 | 24 | Old Palteon, Galewrack Isle, Cloudmoor, Hymnstone Isle, Stormroot Isle, The Charred Isle | |
| Strikeglass Flats (Chip) | The Lightning Isles | 24 | 27 | Galewrack Isle, Stormroot Isle, The Charred Isle | |
| Warden's Reef (Dive) | Haven Reach | 1 | 10 | Gullwatch Light | |
| Ember Meadow (Harvest) | Cinder Steppe | 2 | 12 | Caravan's Rest, Scorchfield | |
| Heartglass Vein (Chisel) | Glasswood | 3 | 14 | Prism Grove | |
| Mother Lode (Mine) | Ironmaw Hills | 5 | 18 | Deepshaft | |
| Pearl Grotto (Dive) | The Drowned Coil | 6 | 16 | Wrecker's Maze, Pearl Vault | |
| Silver Spring (Cut) | Frostmere | 7 | 18 | Silverlake | |
| Crown Vaults (Dig) | Sunken Crown | 8 | 20 | The Old Throne, Gilded Ruin | |
| Starheart (Harvest) | Ashen Waste | 12 | 25 | Starfall Crater |
Stations
| Station | Does | Where |
|---|---|---|
| ⚒ Forge | Smelt ore, draw wire, beat out blades and mail. | Emberhold, Anvilgate, Slagtown, Deepshaft, Rimeport, The Old Throne, Kingsroad Fort, Rim Camp, Skerrow, Dimmerholt, Old Palteon |
| ◈ Glassworks | Fuse, cut and grind starglass. | Lumenhall, Resin Mill, The Old Throne, Rim Camp, Dimmerholt, Old Palteon |
| ▤ Tannery | Cure hides and stitch leather. | Saltmarsh Docks, Emberhold, Caravan's Rest, Brinehollow, Dimmerholt |
| ⚗ Alchemy Table | Render oils, brew tonics, cook for the road. | Lanternport, Lumenhall, Stillwater Abbey, Rimeport, The Old Throne, Skerrow, Dimmerholt, Old Palteon |
| ⚙ Workshop | Saw, carve, fit and assemble. | Lanternport, Saltmarsh Docks, Resin Mill, Anvilgate, Brinehollow, Rimeport, The Old Throne, Skerrow |
Recipes: Forge
Recipes: Glassworks
Recipes: Tannery
Recipes: Alchemy Table
Recipes: Workshop
Tiers (rarity)
| Tier | Name |
|---|---|
| 1 | Common |
| 2 | Uncommon |
| 3 | Rare |
| 4 | Epic |
| 5 | Legendary |
| 6 | Regalia (looks only) |
Crafted grades
Crafted weapons, armor, trinkets and tools roll a grade. Better grades have bigger numbers and wear more slowly.
| Grade | Stats | Wear |
|---|---|---|
| Crude | ×0.85 | ×1.25 |
| Standard | ×1 | ×1 |
| Fine | ×1.1 | ×0.9 |
| Superior | ×1.2 | ×0.8 |
| Masterwork | ×1.3 | ×0.7 |
Affixes
| Affix | Bonus | On |
|---|---|---|
| Keen | +3% critical hits | weapon, trinket |
| Brutal | +2 damage | weapon |
| Swift | +2 agility | weapon, armor, trinket |
| Warded | +2 defense | armor |
| Stalwart | +2 grit | armor, trinket |
| Bountiful | +8% gathering | tool |
| Shrewd | +6% job pay | tool, trinket |
| Fortunate | +50% relic finds | tool, trinket |
| Enduring | wears half as fast | weapon, armor, tool |