Travel, mounts & the map
Moving between places takes real minutes and a fare in marks. Ask for a far place and the road-finder picks the quickest open path and charges the whole fare up front; you are on the road until you arrive.
Roads drawn in dashed red are risky: a trip that used one may end in an ambush by a beast of the region you arrive in, and bandits like them too (see Road & treasure).
Every place has a level. You cannot enter a place above your level, and trips never pass through one.
The Frontier lies beyond the old map: the Stormglass Isles and the Duskward Marches. Each needs a passage, won by its own questline. Nobody can hold Frontier land.
The Lightning Isles float above the Marches. No road reaches them: a Rune of Thunder, sung at the Umber Gate, carries you up to Old Palteon, and the Sky Gate there is the only way down. Between the islands, wind-kites ride the currents.
- Agility shortens every trip a little; a mount (from a stable) shortens it more, and more again on roads into a region of its element.
- Rent a bed (Lodging) in a city or town for bigger Vigor and Focus pools while you are away.
- Save favourite places on the map to set out in one tap.
Mounts
Buy a mount at a stable (Lanternport, Emberhold, Anvilgate, Rimeport, Brinehollow, The Old Throne, Skerrow, Dimmerholt) and ride it everywhere. Mounts make trips quicker by their rarity, 10% more on roads into a region of their element; no mix of bonuses makes a trip more than 40% faster.
| Mount | Rarity | Speed | Element | Level | Price |
|---|---|---|---|---|---|
| Harbour Cob | Common | +10% | Tide | 3 | ₥800 |
| Steppe Courser | Uncommon | +15% | Ember | 5 | ₥2,500 |
| Mossback Elk | Uncommon | +15% | Grove | 5 | ₥2,500 |
| Cragram | Rare | +20% | Stone | 9 | ₥7,500 |
| Rimefang Tiger | Rare | +20% | Frost | 9 | ₥7,500 |
| Brinestrider | Epic | +25% | Tide | 14 | ₥20,000 |
| Gloomstalker | Epic | +25% | Gloom | 16 | ₥20,000 |
| Starmane Charger | Legendary | +30% | Storm | 20 | ₥45,000 |
Stables, elements and skins
You change the mount you ride at a stable; the others wait there for you. A stable buys a mount back for part of its price.
A mount skin changes the look of every mount of its kind you own (horse, tiger, elk ...), never its speed or element. Skins come from the season pass and the cosmetic store's outfits; a skin for a kind you don't own yet waits on your account.
- Mounts kept
- 3 (members: +2)
- Changing mounts
- at a stable (members: in any city or town)
- Sold back
- for 25% of the price
- Members' pace
- travel up to 10% quicker without a mount, never on top of one and never quicker than the best mount you can earn
- Skins
- 25, looks only
| Element | Faster on roads into |
|---|---|
| ≈ Tide | Haven Reach, The Drowned Coil |
| ♨ Ember | Cinder Steppe, Ashen Waste |
| ♣ Grove | Glasswood |
| ▲ Stone | Ironmaw Hills, Sunken Crown |
| ❄ Frost | Frostmere |
| ϟ Storm | The Stormglass Isles, The Lightning Isles |
| ☾ Gloom | The Duskward Marches |
Lodging
Rent a bed in a city or town, paid per night ahead: bigger pools (and quicker refills in the better rooms).
| Room | Level | Per night | Vigor | Focus | Refill |
|---|---|---|---|---|---|
| Dormitory Bunk | 1 | ₥35 | +15 | +10 | |
| Private Room | 4 | ₥110 | +30 | +20 | +10% |
| Shardlit Suite | 8 | ₥280 | +50 | +30 | +20% |